
<!-- RANDOM IMAGES FOR MAIN IMAGE -->
<!-- Begin
// Set up the image files to be used.
var theImages = new Array() // do not change this
// To add more image files, continue with the
// pattern below, adding to the array.

theImages[0] = '_assets/images/main_images/main_images_1.jpg'
theImages[1] = '_assets/images/main_images/main_images_2.jpg'
theImages[2] = '_assets/images/main_images/main_images_3.jpg'
theImages[3] = '_assets/images/main_images/main_images_4.jpg'
theImages[4] = '_assets/images/main_images/main_images_5.jpg'
theImages[5] = '_assets/images/main_images/main_images_6.jpg'
theImages[6] = '_assets/images/main_images/main_images_7.jpg'
theImages[7] = '_assets/images/main_images/main_images_8.jpg'
theImages[8] = '_assets/images/main_images/main_images_9.jpg'
theImages[9] = '_assets/images/main_images/main_images_10.jpg'
theImages[10] = '_assets/images/main_images/main_images_11.jpg'
theImages[11] = '_assets/images/main_images/main_images_12.jpg'
theImages[12] = '_assets/images/main_images/main_images_13.jpg'


// do not edit anything below this line

var j = 0
var p = theImages.length;
var preBuffer = new Array()
for (i = 0; i < p; i++){
   preBuffer[i] = new Image()
   preBuffer[i].src = theImages[i]
}
var whichImage = Math.round(Math.random()*(p-1));
function showImage(){
document.write('<img src="'+theImages[whichImage]+'">');
}


